This part is very much oriented towards both newer players and newer Wardens! It is most helpful if you are completely unfamiliar with the class and how it works.
To start, we will go over the basics of the Warden class. Then, before we get far into the guide, we should cover Warden terminology and some definitions first. Of course, each part will cover whatever relates to it, but this part will cover everything in one place! We’ll start with some of the basics on the class.
Category:Class Slot Items. From Lotro-Wiki.com. Jump to navigation Jump to search. Pages in category 'Class Slot Items' The following 200 pages are in this category, out of 282 total. Item:Finely-whittled Carving of the Veteran Warden; Item:Fist Carving; Item:Flashing Bane of the Fist Carving. Class Guides. Class Guides. Lore-master Guide (105). Many of you have been asking for an updated Warden Class guide and since I do not play. Essence Essences Executive Producer Far Anorien Featured Instance Gear Guardian Guide Halloween Hunter Instance interview Legendary Item LI LOTRO Mordor Pelennor Fields Raid RNG Server Maintenance. About the Guide. This is a very extensive guide to the Warden class in the Lord of the Rings Online (LOTRO). The goal of the guide is to deliver up-to-date information on the class and give beginners and experienced players alike an idea of how to optimally play their Warden.
Equipment
- Medium armour – Wardens use medium armour as their best. (Wardens can use light armour, but it is an inferior choice)
- One-handed main-hand melee weapons – Wardens can use a variety of weapons for their main-hand. Thematically, this is usually a spear. Swords are also a popular choice.
- Javelin – A ranged weapon that only Wardens can use. There are many ranged Javelin skills that can utilize this weapon.
- Warden’s Shield – It isn’t as light as a light shield, nor as heavy as a heavy shield. It is the medium armor shields! Only Wardens can use them. These go in the off-hand slot. Like armour, you may use a light shield, but it is much weaker. No weapon can go here.
- Warden Carvings – These are our class items. Like other class items, they have different stats and sometimes unique effects. They go in the class slot and have three types:
- Spear
- Shield
- Fist
- Legendary Items (LI) – Every class gets two. Here are the Warden’s.
- Main-hand melee weapon – Usually a spear or sword, but other weapons are available.
- Javelin – Our ranged weapon is our second LI.
Basic Concepts
- Stats – Like other classes, Wardens want stats! The general primary stat priority is:
- Agility – High – Our main stat
- Vitality – High-medium – Higher for tanking
- Might – Low-medium – Similar to Agility, but half as effective.
- Secondary stats you usually want at or near the caps. Stats will be covered in more detail in the stats section.
- While leveling you may find gear with both Agility and Might. This is good for Wardens since both increase damage, and is especially relevant while leveling. High level and end-game gear is unlikely to have both Agility and Might.
- Stances – There are two different stances you can go in. These skills are toggled on and remain permanent until you use the other.
- In the Fray – Melee
- Assailment – Ranged
- Musters – Also known as ports. Well, self ports – unlike hunters, these only work for you. You can travel to different areas with these.
Gambit System
Wardens skills are largely based around the unique Gambit System. Here are the basics to this system:
- Gambits – Powerful skills made up of a combination of gambit builders
- Gambit builders – three different skills that “build” up gambits.
- Spear – Also known as “1”
- Shield – Also known as “2”
- Fist – Also known as “3”
- Find a lot more information about gambits and the introduction to gambits and concepts in the Gambit part of this guide (here–link)
Skill Themes
Here are some of the main themes of Warden skills:
- Damage over time – Like other classes, Wardens have skills that put a debuff on the enemy that causes damage over time. This is shortened to DOT.
- Heal over time – Also like other classes, heals you over a period of time. Similarly, this is shortened to HOT.
- Morale Taps – Unique to Wardens, these skills cause mob(s) to lose morale and you to gain morale. Some of these are over time like DOTs and HOTs. These are shortened to MT for morale tap and MTOT for Morale Tap over time.
- Bleeds – A thematic core for Wardens. Bleeds apply a damage over time effect on the enemy, as well as dealing immediate damage. Spears, a typical weapon used by Wardens, also have a chance to apply bleeds to the enemy.
- Light Damage – Not to be confused with weak damage! Light damage, being a type of damage, is now a core part of Wardens. Typically these also apply damage over time effects.
- Buffing/Debuffing – While not as significant for Wardens as other classes, they do have some buffs and debuffs in their arsenal. Sometimes buffs will apply to the whole fellowship, but usually just the Warden. Debuffs are applied to enemies – DOTs are damaging debuffs.
- Area of effect – Many Warden skills apply to multiple enemies, thus the effect being over an area. This is shortened to AOE.
- Javelin – “Regular skills”. You have a few of these to use and can be used at range.
- Tiers – Many warden buffs (HoTs) and debuffs (DoTs) have different tiers. This includes most of our main damaging skills as well as some heals and MTs.
Acronyms
These are all of the acronyms we have used so far:
- OT – Over Time
- DOT – Damage over time
- HOT – Heal over time
- MT/MTOT – Morale tap/Morale tap over time
- AOE – Area of effect
So, if you like to do a lot of AoE damage, making enemies bleed, draining their morale to make it yours, and healing yourself sufficiently, the Warden is a great class for you! Wardens can even go into ranged combat, while not as strong as melee, though.
Lotro Warden Leveling Guide
Tiers
We’ll go over tiers in more detail now. Skills that will deal with these tiers will be gambits. We will cover this in great detail in the Gambit section of the guide. It is also important to note that some skills are not actually tiers but function the same and are used in the same way. As you get higher tiers, their effects are stronger and do more damage and/or heal more. Right now, we will cover the general idea:
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- Tier 0 (T0) – Initial tier. You can have multiple T0 DoTs on enemies.
- Tier 1 (T1) – Generally, you can only have 1 T1 effect. This applies to DoTs and HoTs, and some other buffs and debuffs.
- Tier 2 (T2) – These can only be applied once to each enemy. In other words, you may not stack the same effect in T2. This applies to DoTs and HoTs, and some other buffs and debuffs.
- Tier 3 (T3) – These function the same as T2. You can only have one T3 effect present (per enemy). This applies to DoTs and HoTs, and some other buffs and debuffs.
- Tier 4 (T4) – The final tier. This functions like the previous two tiers, but is less common. You cannot stack the same T4 effect multiple times. This applies to DoTs and HoTs, and some other buffs and debuffs, as well. Again, we will cover tiers in greater detail when they apply. This will be done in the gambits sections, as well as DoTs/HoTs/MToTs.
It is important to note that some skills will not work with this generalization of the tier system. For now, this is enough to get comfortable with how it generally works. We will go over the exceptions when they come up later.
Review
So, let’s list out what we now know about the Warden…
- Have 3 unique gear pieces
- Javelin
- Warden’s Shield
- Warden Carving
- Have a melee and a ranged stance
- Based around the gambit system
- Have the following themes:
- DoTs
- HoTs
- MTs/MTOTs
- Bleeds (which are DoTs)
- Light Damage (usually DoTs)
- Buffs/Debuffs
- AoE
- Ranged, regular, Javelin skills
- Tiers
Specializations and Roles
Here are the Warden’s roles when in a group, or even solo:
- DPS – Focus on dealing damage and getting the enemy to die. Mainly uses offensive melee skills to deal higher damage.
- Tank – Focus on taking control of the fight. You want the mobs to be attacking you and not anyone else. Uses more defensive skills to stay alive.
- Support/DPS – Focuses on dealing damage from range, while having the bonus of buffs and debuffs to support your fellows. Primarily uses offensive javelin skills.
Each of these roles are associated with a specific trait line, or specialization (spec)…
- Red – Recklessness – DPS
- Blue – Determination – Tank
- Yellow – Assailment – Ranged support/DPS
Here is an image of each spec in-game:
We will cover the specs and traits in more detail in later sections, including gambits and specializations.
To end this part, we will quickly go over where a Warden is strong and weak.
Strengths
- Can solo very well
- Multiple mobs at once
- Single “bosses”
- Some instances and group content
- Many heals to stay alive alone
- Very high damage
- Single target (ST)
- AoE
- Versatile
- Utility
Weaknesses
- Medium armor class (instead of heavy). This is only significant in certain end-game content. Basically, it means they take more damage than heavy armor classes and tanks.
- “Advanced” difficulty class to play and difficult to master.
- Very rewarding if you do play well (the intentions of this guide will help you there…)
- Very different from all other classes
- Requires a lot of active attention
Some of the weaknesses can be considered good, though. They usually end up with “more difficulty”, but that may be welcome by some players!
That is all the basics on the Warden. In later parts we will go into a lot more detail of everything touched here. In the next part we will go over basic skills, after that we will get into Gambits.
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You may be guessing why the excitement. Finally we are getting not a ‘Destroy all’ button we have been asking for a long time, but a filter to use on items, sounds and quests. FINALLY!!! You access the panel by pressing Alt+R. Now, this will be great to filter out those Eorlingas recipes dropping in Mordor, third age legendary items and anything else you do not like.
If you are anything like me, you will also be able to filter the unwanted quests. For me these would be the constant Rowing Threats or constant Festivals. I do not like them, I do not play them, don’t need them popping up every time I alt, level up, log in or exit a session play.
Lotro Class Slot Items
Sound filter will also be nice, but they will need to work on it a little bit. I have no intention on counting the number of files the panel is showing, but it has a maximum number. For the filter to work they will need to either remove the limit or at least increase it. As you will be able to see in the video the last item was shuffling several audio files. And the search option in the sound filter only affects the filtered sounds, not the ones showing up on the left too.
In the picture above you can see in the bottom left corner the two icons for filtering the quests out. The single funnel icon will filter it only for the character you’re on and the double funnel icon will do it for all the characters. This also shows that you need to get that quest first, you can not filter them in advance, they need to pop up at least once. And in the bottom right screen is the new lost lore page.
There hasn’t been an explanation to what the gathering of resources deed was, but when I logged in my Warden he has received and finished the deeds right away. Why casinos always win at blackjack. There is an Intermediate and Advanced version of the deed and they request you do resource quests 40 and 90 times, respectively, just like the landscape daily quests.
Another ‘FINALLY’ moment is that “The Aria of the Valar now includes a Class Deed Tome that will automatically complete trait point granting class deeds. If you have already used an Aria of the Valar, visit your class trainer and get your Class Deed Tome”. It has been time that a Valar item actually gives you something to skip the content you paid to skip. You would get to 50/95/105 and still need to do certain skills 3000 times. But this is only a step in the right direction. I believe that another one is skipping the skirmish intro, skipping the Moria/Mirkwood intro, unlocking the stables, if not all, then to major hubs, etc.
Another great news is that we can now adjust the in-game voice volume of every player. If you don’t see the slide bar, you will get there by clicking on the green voice icon on someones portrait and then under the buffs a slider will appear. Very convenient.
New items
It hasn’t been a long wait untill we got some of the new gear, but it’s not really what I’ve expected. The gear is only slightly better in case of the jewelry and the armour isn’t better at all. It is, actually, even worse. Because the new helm they are offering right now is the equivalent of a level 326 crafted (non crit) helm and the critted version (level 328) is still superior to it. Let’s just hope that SSG doesn’t fix this by nerfing the 328 item. Hopefully, if they want to fix it, they will buff the barter version to level 330, like the jewelry items.
Superior helm version will cost you 120 relics of the last alliance. The same price you will need to pay for the cloak, which actually is much better, since it has slightly higher stats, 4 more Light of Earendil, more armour and one additional slot. 90 relics for the superior jewelry (the rings). So, in total, if you’re getting it for all builds it would be 840 of the barter items. If you’re upgrading anything, cloak would be my advice.
The issue I’m having with this is that these are the items we use to get our Allegiance up to rank and these only stack to five. FIVE. After getting everything prior to this update I was left with 250 Tokens of Service and the Weekly quest now gives 15 of those. So this may be the currency they wanted to use actually. Tokens of Service are also added to daily expedition quests and they will give you three per quest. If you only do the quests required for the daily expedition you would be getting 99 points weekly (I got 99 points, but the ____ ain’t one – fill in the blank), which would mean that if you actually finished all the allegiances like I did you would still need six weeks to get all the items. We could get the raid sooner than we got our gear, so I guess these prices or the rewards would need to change.
Speaking of daily quests, there is now a new set of daily quests – daily requests. These are not taken from a notice board, these are picked up from the Expedition Organisers. Each Expedition Organiser has a different quest. I have only finished one and didn’t get a new deed or anything. Also, these don’t have the Token of Service, just the alliance relic for 2000 AP.
Speaking of items, I am not certain what is happening and hopefully it will be addressed, but the lootbox items have been disappearing from people’s bags and equipment. Lootbox shoulders, rings and other jewelry has just vanished. It didn’t get unslotted to the bags, it doesn’t exist anymore. If this happens on live, there will be some angry people who have been paying for the keys quite an amount of money.
Instances
Two new instances have been introduced… One small fellowship and one fellowship sized instance. Hardly a cluster. It has been confirmed that the raid will be coming out in the later dot-update. There is no sense in expecting that more smaller instances will be released alongside the raid, so this is most likely what we are getting – two instances to distract us long enough to get the raid out. For a very long time we have had more of the 3 and 6 man instances and a raid, now one each… It’s a little bit disappointing.
The small fellowship instance is The court of Seregost. You get a quest for this one to go and find two Rangers from the Agarnaith camp. They are on one of the terraces where there used to be two orcs guarding a rare chest, sometimes a lost lore page too. The coordinates to this location are 49.0 S 33.0E. The tier one wasn’t easy to solo, but it wasn’t hard either. You can basically go with a red captain and just be more careful on pulls and you would be fine.
Here you will meet some familiar faces. After you have faced 3 mini bosses – 2 merevail and 1 other boss – you will be climbing to disrupt Lhaereth’s plans. While climbing there are three waves of bats flying past you and dropping some plague/poison Lara has concocted. I imagine this should have been more potent, but on t1 you could just run through it, but I couldn’t lose the feeling of playing some Donkey Kong type of game.
At the end of the tier one instance you need to destroy four cauldrons of some sort. And even a tier one instance has a limit on how many bats can escape, so you need to be fast. There are no audio files here for now, like there is in NorthCotton Farms for example, but you will see the message in your chat log if you’re paying attention. I failed this the first time and couldn’t open any doors. The second time around there were no bats and I finished the instance, but couldn’t talk to any of the rangers to finish the quest. I left the instance and tried to speak to them at the point of discovery – nothing. I use the mithril coins to travel to the NPC and it ports me at the edge of Talath Urui and Agarnaith and not in the Agarnaith camp where the NPC is actually located.
This instance also had a new lost lore type of quest, but the audio is still not there. 10 pages in The court of Seregost.
The fellowship sized instance is a whole another story… This one is called The Dungeons of Naerband, but you do not need to go all the way up to the Dungeons to discover this one. This one is located close to the road at roughly 61.0 S 20.0 E, you will see a culvert. Now, I don’t know about the groups gear, but I imagine that gear on Bullroarer can’t be bad when it’s available to anyone. We were laughing resistance off, but it seems like it will be of some use here. The floors do all kinds of fire damage, so be ready to overcap your tactical mitigations if you’re planing on running this on tier two. Some areas do 100-300 damage and others do 3000+ damage. For the short time I have tested this there seems to be some sort of attack that can one-shot people in the group. Is the key to avoiding it stacking or not being in melee range, that I still need to figure out. But one thing is certain, I have also healed this and it wasn’t the easiest thing to do, so fixing the LI scaling for tactical classes would be important to avoiding this. Can’t even tell you at this point what is at the end of the instance. This is how my gear looked like after trying to heal it… Even things not equipped were yellow or broken.
Other news
When running the Pelennor Instances: Blood of the Black Serpent, The Quays of the Harlond, and The Silent Street, at level 115, you can now receive equipment that scales up to Item Level 315. Let’s just hope that there is no level 315 hilt or something, that would make the people go mad trying to get the hilt again.
Shackles have been excavated from the rubble and can now be reached for the quest “Breaking the Chains”. This is also a great addition, since it was one of the more annoying quests with shackles hiding behind structures, etc.
The hiding spot should now be more obvious in the quest instance “Borangos the Horror”. Another good addition. I failed this the first time, I don’t even know for what reason, probably wanted to observe the conversation closer. The second time I didn’t do anything wrong. I ran past the first column and wanted to go further behind the stairs and I failed it again. Only one I had no issues with this quest. (Been through Mordor three times by now).
Crafting – Doomfold Healing, Milkthistle, Conhuith, and Lhinestad Draughts now remove negative effects up to a maximum strength of level 120.
Crafting – Captain Crest and Warden Carving recipes may be executed with Universal Ingredient Packs.
Crafting – Food produced from Doomfold Cooking now has a stack size up to 100.
Crafting – Woodworkers are now able to craft Strong Boards of Doomfold Wood, Weaponsmiths are now able to craft Quality Doomfold Ingots, and Tailors are now able to craft Well-treated Doomfold Leather.
I would have prefered to not see any updates to crafting instead of seeing only this. No scholar/cook essence recipes, no crafted shields, no buffed/corrected crafted class items, etc.
Finally we are getting the new Etenmoors gear. Players have been asking for a long time to just change the level on the existing armour, so they don’t need to use the long obsolete level 100 essences. Now they got the level 115 armour, but… This one has no set bonuses. This armour is listed as essence armour 115 – T1. I don’t know about Etenmoors T2, but it may suggest there could be more at a later date.
Lua – We recently changed the way LOTRO ListBoxes work to fix a category of UI bugs. This may have side-effects for Lua scripts dependent on the broken behavior. If you encounter issues with your existing Lua plugins, you may want to change the ListBox orientation from Horizontal to Vertical and remove the SetMaxItemsPerLine limitation setter.
The Lua interface is being updated to provide four new functions for the ListBox control. They should be used in the place of SetMaxItemsPerLine( value ) and GetMaxItemsPerLine() which are being deprecated:
number GetMaxColumns();
void SetMaxColumns( number );
number GetMaxRows();
void SetMaxRows( number );
If someone could explain to me what this is and how to change it, I would very much appreciate it. For running group content I use BuffBars and some other plugins and all the options got condensed into one single line. I have no idea what I’m expected to do here.